As of today, most people relate online games to low academic performance. Through the years, studies have yielded different results. Some of them say that they are co-related when some say that they are not.
According to Anderson and Dill (2000), there is a negative correlation between the two. Thus, meaning that there is no relation between the number of hours played by a player and his grades. Moreover at times, the students defend the games they are playing by saying that they do learn something from it. A paper from EDUCAUSE backs these students up by suggesting that the faculty learn and know about these games so as to help students in in class learning experience (Hitch and Duncan, 2005). Furthermore, another paper claims that these games are not just for entertainment (Shaffer, Squire, Halverson, & Gee, 2005). They claim that these games may be used to learn and experience different things and interact with other people and belong to a virtual community.
Online games have both positive and negative effects on people, especially students. One of the negatives is this. Many cases among students are addiction. And this addiction may lead to worse problems. The students might steal money. They may become lazy when it comes to studying and prefer playing the whole day long. Some may even skip school in order to have more playing time. (SujatAli Hamzah) Addicted gamers spend so much time playing that their personal relationships get neglected and sometimes disappear altogether. Among addicted gamers who are married, up to 50 percent report a strain in their marriage as a result of their addiction. Addicted gamers also neglect the responsibilities of everyday life such as school and work. (UNC-OASIS).
In the world of today, there are different genres of online games. First are the console games. Console games are more commonly referred to as videogames. They are played on a device specially made for game play called a videogame console. The player interacts with the game through a controller, a hand-held device with buttons and joysticks or pads. Video and sound are received by the gamer though a television. Examples of consoles include the Microsoft Xbox, Sony Play station, Nintendo GameCube, and Nintendo Wii.
Second are the real-time strategy games. This is a type of video game in which players exercise strategy along the way, typically to conquer enemies and reach a final destination without being eradicated. For example, to win, players decide which routes to take, what needs to be done and how to do it. Contrast with first-person shooter.
Third are the cross-platform online games. Developing software for, or running software on, more than one type of hardware platform. The most universal cross platform application is the Web browser. Written for every desktop computer and mobile platform, Web browsers render Web pages “almost” the same no matter which computer they run on.

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